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Diablo 4 was clearly inclined to use microtransactions

  • Leader
    30 January 2023

    Ever since an announcement was made that Blizzard was developing mobile versions of the Diablo franchise, many fans wanted to know more about the project in light of the long time between Diablo 3 and Diablo 4. The game was dubbed Diablo IV Gold. and it was recently released with early access after having been a long time in development which allowed many gamers who were initially excited to get an educated opinion about how they'd like it or not based on gameplay graphics, graphics and monetization. While Blizzard's monetization strategy for Diablo 4 was clearly inclined to use microtransactions it wasn't evident enough was the magnitude of the choice.

    In the brief time Diablo 4 has been available to play, many players became aware of the extensive problems with monetization, which affect the game's internal economy as well as players who participate in it. The most significant issue is the lack of endgame advancements for the characters you play, which can mean months of constant grinding before you actually have any chance of having good gear, while players can choose to spend massive amounts of money and avoid the issue. The dispute is twofold, as it implies that this model of pay-to-win is the primary goal of the game, but it also means that, even if one spends money, players aren't certain of what good will be dropped.

    Diablo 4 has been banned from nations like The Netherlands and Belgium because of the monetization options which make it akin to lootboxes, where the loot that is given to players is not bought and picked, but rather is completely random in its nature. Similar to that, Diablo fans on Reddit are now calling for Diablo 4 to be banned from all Diablo-related Subreddits in order to clearly communicate their concerns to buy Diablo 4 Gold Blizzard in addition to protecting new players from predatory monetization methods.