On August 17, 2020, Matthias Brückle explained that the Path of Exile: Harvest will continue for more than a month. Anyone who has played a little bit of Path of Exile may know the chaotic characteristics of handicrafts in GGG ARPG. Because the adventurers in Wraeclast really cannot do very specific things. POE Items are the foundation of the craftsmanship and perfectly reflect this. They randomly change the value of an item. However, the developer explained that we will not stick to it: the harvesting mechanics will not enter the main game.
Why not harvest in the main game of "Path of Exile"?
Developers understand that the possibilities of Harvest production have been widely accepted, which was particularly successful at first, but later became too trivial. Players need a lot of work and investment to achieve powerful equipment. This works in temporary leagues, but if it does in the main game, it will have a negative impact on the in-game economy. The entire league needs some adjustments to get a place in the main game.
What has changed in the acquisition of Harvest?
Normally, the mechanics of the Alliance will appear on the Atlas map with a 10% chance, but for Harvest’s slow play style (you must visit ten Harvest areas to advance the Holy Grove), this will definitely be frustrating. Therefore, developers will have to find another way here. But this is time-consuming, so it is currently not feasible. In addition, there are database problems due to the amount of data to be backed up. GGG explained on the official forum: "This is a serious technical problem. Before we can solve Harvest, we must solve this problem."
When the developer officially announced the end, it was clear that he hoped that one day, Harvest would be included in the main game of "Path of Exile". However, it is not yet clear what the solution is. At present, players can still continue to POE Currency Buy to make powerful weapons.