Rocket League Credits as producer John Colgrave shared

  • Deep in the bowels of Runefest’s Mobile Mountain, there’s an air of nervous excitement. After two and a half years of development and ten months of player testing, Old School Mobile is ready for launch. With the 30th October date announced at Jagex’s annual Runescape festival, fans don’t have long to wait before the game hits smartphones.

    It’s taken the team significant work to get to this point, Rocket League Credits as producer John Colgrave shared. During an interview earlier this month we went through some of those steps on the road to launch, from using the original ‘early 2000s’ design approaches used by the original founders, to being surprised by how some tight-knit groups play the game (and changing designs in response). The result is a 100% complete Old School experience on a handheld device.

    For those on older devices or limited data plans, there’s further good news. On the Android side, everything from a Samsung Galaxy S5 should be supported, while on Apple the iPhone SE is the starting point. And, because Runscape Old School Mobile is based on such an old game, Cheap Rocket League Credits playing uses mere kilobytes of data while content downloads are in megabytes, making it very cell network friendly.