"A popular tactic used by Diablo 4 Gold mobile games and any game using microtransactions, is to make the money," an anonymous employee working within the mobile game industry recently explained to me. "Like for instance, if I spend $1, it could result in two kinds of currency (gold and jewels, as an example).
It's helpful to disguise the actual cash value spent since there's not a single conversion. Furthermore, we purposely set lower-quality deals next to others to make other deals look more lucrative and players feel they're more efficient by saving by acquiring other deals."
"In the business I was in, we held weekly events with prizes that were unique and were designed to let you [...] win it with rare in-game currency, which would allow you to take home one of the prizes. But designers also had to offer additional prizes to celebrate milestones following the main prize, which would usually require spending real cash to be able to win the event.
The majority of our metrics and milestones to determine the success of an event is the amount people paid. We did measure sentiment however, I believe the upper management always had more to worry about whether the event brought in participants to spend."
Real-money transactions haven't buy Diablo IV Gold been invented at all by any stretch imagination. Diablo Immortal didn't pioneer them, and it would be false to say that this is a fact. Blizzard's action-RPG isn't the root cause, but instead the worst amalgamation of free-to-play mobile and PC games.