However, when the D2R Items dungeon rolls it's generated randomly within those parameters. The monsters may be different constructed, you'll see different champions, you're likely to see different names and affixes. You'll also see a different layout for this dungeon.
On top of that each dungeon also has an objective in the dungeon. So whenever you enter the dungeon you may be seeking to kill a boss however, you could also have an objective to track down three fallen idols and disable the three idols. So the goal to complete for the dungeon is different for each dungeon.
Fergusson The thing that the dungeons of Diablo is that idea of them being made procedurally, so that each time you enter it is a completely different experience. One of the things I really enjoy when we are playing is that you go into the dungeon and don't know the goal. There's nobody waiting at the entrance telling you what's going on.
The way to do this is that you have to find the mission, which is really fun. And the dungeons actually play perfectly into the final game. In addition, you'll find the dungeons you're playing while playing the campaign on a regular basis for such as, new gear, or a certain item that you want, but at the conclusion you'll find that there are Nightmare Dungeons.
Shely says: Because the dungeons exist in the world that they are real. While you're engaged in the final activities where even more choice becomes available via the whispers, the Nightmare dungeon to the expanded Paragon system, which we've provided an unintentional glimpse of in the video.
The dungeons can be upgraded with these sigils and make them Nightmare Dungeons, and are more dangerous. Additional affixes are added to buy diablo II resurrected items make the monsters more dangerous , or can even give you advantages.