Jagex decided with mondays update to kill Vorago with mage armo

  • Jagex decided with mondays update to kill Vorago with mage armour. This will lead vorago and falling not beeing rewarding to do. Thank you for reading sorry for any spelling /grammar mistakes, english is not my first language. Talk away that which you like/dont like regarding the major rock guy, where I went wrong wether you agree or agree. In my Opinion jagex should provide the t92 variations the"masterwork treatment" which makes it able to be custom fit therefore that it degrades slower. To balance cost it RS gold would use 1 (maybe 2) repair kits + the t90 armour version to recharge. That should keep armour and its resources. Also add the requirement of a repair kit to masterwork to keep them in line.

    When you have a look at solak and AoD they've just become dps dummies both.Yeah, part of the reason I love vorago is because you dont have to be a fantastic dpser to perform the boss economically. You can still manage 5 kill hours in duo if people are taught the mechanisms. That is being 15-25% below maximum efficacy. For me this means I have a fantastic time and can go with any of my friends. Unfortunately ramens supervisors (solak and aod) become aids if just a few people are underperforming. Also the one thing which makes you good at these supervisors is pretty much how much damage you can do.

    Sure from the endgame every boss is about dps, however before endgame and while learning mechanics in vorago a player can be helpful in the supervisor and the mechanics before being a skilled dpser. They're similar in some ways. I wish supervisors were like them. I wish I could try them! My clan doesn't group pvm much and even though I have experience at other top end supervisors I have difficulty finding bands. Genuinely, I think we have to wait and see exactly what the market does. I have heard folks stockpiled energies before the update and dumped them when they realised they were not utilized in such large proportions. This could lead to an drop in value. More people will utilize t92 possibly increasing the net outgoings of energy than before. Secondly it was my perception that tectonic was expensive due to vorago being a slow and tough boss not tectonic has value therefore vorago is good cash.

    A stage remains a stage that is timelocked. That in itself is a major flaw and allows you to literally afk p2 and p4 if you're not bomb or base. The drop system is also utterly horrendous and obsolete. Tect ens isn't even a 100% fall per pile for starters. And unlike most other supervisors it discourages any function that is not bomb or base because of the way the drop system works. The boss overstays its welcome and only takes way too long. I dont have a problem with time gates. In my opinion some people need to chill the fuck out. Aod and solak are to blame for so many people dont have the patience for time gates. Also drops divide anyway, who cares if the drop process is wack. In case you dont have the patience to get an interactive boss that takes approximately 11 minutes then yes it's too long for you.

    Time locks encourage nothing. You can just fletch for p2 or p4's entirety. Droplog things and critters aren't although drops could be split. At the very least there ought to be a participation drop added that is there for vit/bombi rolls, the same as all other group bosses (like the cheap RuneScape gold way AoD has just one ). An 11 min boss is actually something. Yeah, that is certainly too long for anybody. By cutting on the timelock you create the battle shorter permitting greater kph, more rolls uniques, and much more tect ens per hour, which is good as it is absurd how they're still enjoy over 1m ea.