It's a tricky decision to make Diablo Immortal

  • Torchlight Infinite will not sell tools or crafting materials with real money, Heng said D2R ladder items. The items will be "strictly hard-to-find" to guarantee fairness for everyone. Heng made it clear to players that Torchlight Infinite won't have any stamina meters or other systems that limit player progress either, and said players will be given the "freedom to begin and stop their grinds at will."

    It's a tricky decision to make. Diablo Immortal, which Torchlight Infinite will probably be similar to, was attacked at the beginning for its pay-to-win-win-win-win-win-win-win even as it reportedly made an estimated $50 million during its first month. Since then, players have complained about how Diablo Immortal's MMO system penalizes players who are playing by themselves, with many not being able to locate the other players needed to complete quests or dungeons that are essential to progress.

    In response to a question about what lessons XD Inc. has learned from the launch of Diablo Immortal, Heng didn't mention the game's controversial microtransactions However, he did say that many of Diablo's problems stemmed from an inability to manage player expectations.

    "From our viewpoint, the general public was the most upset about their expectation of how Diablo Immortal was presented as an ARPG game, but became the ARPG MMO" Heng said.

    Heng added that Diablo Immortal's progression and build options are much less limiting than Diablo because of this it could be misleading players seeking an authentic Diablo experience. "If the game had not used its Diablo IP the performance might have been vastly different to us Diablo 2 Resurrected buy items," Heng said.