It is time to concentrate on beating one particular foe or Elden Ring Items another who I fight, but then watching my health points drain to nothing after a hefty blow of a sword that is as large as a typical five-door saloon, bringing me back to a modest glow-y fire pointwithout runes that have been accumulated.
In the present, I totally, completely do not wish to suggest a beloved game mechanic from developers is to be replaced by a reduced version of 'one size suits all' solution that does not allow for the capabilities of a majority of gamers.
However, I'm not able to find a reason for why there shouldn't be a third option that can be used by those that aren't able to devote their time playing until they reach a point of success. I'm talking about a method that lets enemy attacks take off less HP, or parry windows can be slightly more flexible... You know the general concept.
"But you've never had that alternative! It's time to get better!', has been the general response whenever I've read about the topic discussed in other message groups.
When I mentioned the game did not have a pause button (a stop button! It's hardly akin to having a cheat code!) I was told by one individual that the lack of Elden Ring Runes for sale a Pause button was a "feature' of the game.Let's be clear here. A skill tree is an option. Optional dialogue is an feature.Not including something, is not a feature.