A majority of the new deflections that are triggered by an extended leg or foot are only visible on replay FIFA 23 coins. From replays I've seen of these shots -- especially those of the power variety -can cause some serious injuries. Deflections and 50-50s continue to be favored by the AI particularly as you get used for the different body models and what they mean with regard to acceleration.
HyperMotion and realistic physical physics aren't working. There's just too much moving around and sliding, which distract from what could be real-world outcomes. Sliders such as OS Community Sliders aid in slowing the game and make the game more realistic, but they're only able to do the job in terms of physical physics.
The majority of the new gameplay features in FIFA 23 all come from one factor, HyperMotion 2. HyperMotion is what which the game is built upon and shouldn't confuse with the engine of the game. With the help of 11-on-11 motion capture using Xsens outfits, EA was able to create realistic animations and integrate them into the game's system via Machine Learning, which is designed generate animations on the fly and produce "true-to-life" replicas. Concerning FIFA 23, here's what's new with HyperMotion 2 and how it compares.
In today's deep dive, I'll be examining the new gameplay features available in FIFA 23 to share my impressions on which ones can have an impact on the game, what kind of influence (negative either positive or negative) they bring and if they have need for improvement. To find the list of the new features, let's look up EA's FIFA 23 site. When we're grading FIFA 23, we'll use an easy 1-5 rating with 5 being a "great enhancement" in comparison to 1 which is "why did EA even bother adding this buy FUT 23 coins?" If you want to read my analysis regarding FIFA 23, you can go here.
A majority of the new deflections that are triggered by an extended leg or foot are only visible on replay FIFA 23 coins. From replays I've seen of these shots -- especially those of the power variety -can cause some serious injuries. Deflections and 50-50s continue to be favored by the AI particularly as you get used for the different body models and what they mean with regard to acceleration.
HyperMotion and realistic physical physics aren't working. There's just too much moving around and sliding, which distract from what could be real-world outcomes. Sliders such as OS Community Sliders aid in slowing the game and make the game more realistic, but they're only able to do the job in terms of physical physics.
The majority of the new gameplay features in FIFA 23 all come from one factor, HyperMotion 2. HyperMotion is what which the game is built upon and shouldn't confuse with the engine of the game. With the help of 11-on-11 motion capture using Xsens outfits, EA was able to create realistic animations and integrate them into the game's system via Machine Learning, which is designed generate animations on the fly and produce "true-to-life" replicas. Concerning FIFA 23, here's what's new with HyperMotion 2 and how it compares.
In today's deep dive, I'll be examining the new gameplay features available in FIFA 23 to share my impressions on which ones can have an impact on the game, what kind of influence (negative either positive or negative) they bring and if they have need for improvement. To find the list of the new features, let's look up EA's FIFA 23 site. When we're grading FIFA 23, we'll use an easy 1-5 rating with 5 being a "great enhancement" in comparison to 1 which is "why did EA even bother adding this buy FUT 23 coins?" If you want to read my analysis regarding FIFA 23, you can go here.