It's no small task

  • And to add on to that, they get all Mean Girls on Animal Crossing Items you, if you speak to them too much. Like, I really don't play to get my feelings hurt, so I try to not speak to my villagers more than 1-2 times every day. _.

    I love when people whine that the dialog is repetitive and someone always has to come out of the woodwork to say"don't worry I browse online from some random person that this game really has the most dialogue ever" like that is supposed to be useful lol

    They do add more dialogue post launching though. Dialogue has been inserted for every single event

    It's no small task

    A fantastic way to view unique conversation will be to play at various times of the day. For instance Snooty villagers have more Varied dialogue at midday. Whereas Smug villagers have more dialogue at night

    I'm new to it, but I am not really understanding the hype. The progression is so slow and it feels like the primary mechanics are"collect these things, sell some, wait till you can collect more items." Am I overlooking something, or doing something wrong? I've paid two loans off so far, planted my cash like 5 times. Only one shrub has given me money back though

    First week kinda stinks if you are not used this style of game since they dripfeed mechanics and items. After that you kinda locate your own fun. Most like overhauling their island and getting all the fish/bugs looking for the month

    There is no fix way for more Should you plant greater than 10k you have a 30% chance if getting this sum, otherwise it'll default to 10k. The amount of bells buried Doesn't impact the probability like it in earlier games

    Example: Plant 20k You have a 30% chance of getting 60k from the tree or Cheap Nook Miles Ticket a 70% chance of getting 30k

    I guess I might as well describe to you how cash trees operate, whilst I am considering it.