The Stitcher is a fully-automatic submachine gun (SMG) that uses light ammo. It became a popular weapon choice in Arc Raiders due to its decent damage output and high rate of fire. Players often favored it for its versatility in mid-range combat, especially in situations where you needed to spray bullets quickly. The Stitcher was especially popular in "Free Loadout" scenarios where its availability made it a go-to weapon for many players.
One of its selling points was its flexibility with attachments. Mods like the Muzzle, Underbarrel, and Light Mag helped improve its accuracy and performance, making it a weapon that could be tailored to different playstyles.
However, the developers felt that the Stitcher’s performance in combat was too strong, leading to the recent nerf. Let’s dive into what’s changed.
The Stitcher nerf primarily focused on two aspects: damage output and recoil control.
Damage Reduction:
Prior to the nerf, the Stitcher dealt 7 damage per shot, which was decent for a submachine gun. The nerf reduced its damage, which means that players will now have to land more shots to take down enemies.
This change affects mid-range combat most notably, as the Stitcher was once a reliable option for spraying down opponents from a distance. Now, players will need to adjust their tactics when using the Stitcher in longer engagements.
Recoil Adjustments:
The Stitcher also had relatively high recoil, making it difficult to control at long ranges. The nerf tightened its recoil even further, which reduces its ability to spray and pray effectively.
For players who enjoyed rapid, unrelenting fire, this nerf is a significant change. It means that the Stitcher is now less forgiving when fired rapidly, requiring better control and more skill to use effectively.
For those used to the Stitcher's previous performance, the nerf will feel like a noticeable shift in how it behaves. In practice, here’s what you can expect:
Close-Range Combat:
The Stitcher still excels at close-range combat, thanks to its high rate of fire. However, with the damage nerf, you might notice that it takes slightly longer to down enemies. The recoil changes may also force you to adjust your aiming technique—firing in bursts or using attachments that improve stability could help you regain some of the control that was lost.
Mid to Long-Range Combat:
The Stitcher was never a top contender in long-range battles, but it was quite effective at mid-range. With its damage and recoil nerfed, you'll need to be more deliberate with your shots. If you’re relying on it for mid-range engagements, consider pairing it with a scope or attachments to mitigate recoil. Otherwise, you might find yourself at a disadvantage against players using more precise weapons.
Recoil Management:
Recoil management has become a key aspect of using the Stitcher effectively post-nerf. You’ll likely need to adopt a more methodical firing approach, using the weapon in short bursts rather than continuous sprays. Practicing recoil control will be essential if you want to continue using the Stitcher with the same level of effectiveness.
While the Stitcher is less dominant post-nerf, it can still be useful with the right approach. Here are some tips for adjusting:
Focus on Attachments: Attachments like the Muzzle and Stock can help reduce the increased recoil. Consider using the Light-Mag for increased reload speed, or equip the Underbarrel for better control. Finding the right combination of attachments will help you maximize the weapon’s potential in its new, nerfed state.
Master Recoil Control: With the increased recoil, controlling the Stitcher’s fire will be key. Practice firing in bursts rather than holding down the trigger. Learning how to correct your aim mid-fire is essential if you want to land accurate shots at a consistent rate.
Strategize Around the Nerf: You may need to rethink how you use the Stitcher in various combat scenarios. For example, it’s still a strong option in close-quarters, but in mid-range, you might want to pair it with another weapon that can provide better stability and damage.
If you find the nerfed Stitcher less enjoyable to use, or if you're simply looking to diversify your loadout, here are some alternatives:
SMGs with Better Recoil Management: Weapons like the RPD or Quickfire SMGs might suit you better if you're looking for high fire rate but with more manageable recoil.
Rifles: If you miss the Stitcher’s range but not its recoil, consider switching to a rifle. The Stryker or Viper may give you better precision and still offer a decent rate of fire.
Shotguns: For a more aggressive, close-range option, a shotgun like the Moss or Thunderstorm can do a lot of damage up close and still pack a punch in combat.
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In short, yes—the Stitcher can still be a useful weapon in Arc Raiders, but it requires more skill and thoughtful use post-nerf. If you’ve mastered recoil control and understand its limitations, the Stitcher can still hold its ground in close-range combat. However, mid- and long-range engagements will require more finesse or a change in tactics.
For those who prefer a more stable weapon or better damage output, considering alternatives might be a good idea. But with the right modifications, the Stitcher remains a viable option for players who can adapt to the new changes.
Ultimately, the nerf doesn’t completely remove the Stitcher from the game—it just changes how you’ll need to approach combat with it. Stay sharp, adjust your loadout, and keep experimenting to find the best setup for your playstyle!
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