One of the most important aspects of a sports simulation game is precisely the gameplay. In the case of games like NBA 2K MT this includes on the 1 hand that the"activity", that is, the gameplay in the matches and on the flip side the part of background and director, where the interaction is not as instantaneous but also very important. The main novelty of player control when they are practicing as virtual athletes is the adoption of a new shooting system. Before to strike the basket, the important thing was supposed to control the moment, now it is necessary to aim with the stick to achieve a correct shot. This makes hitting more difficult, but above all adds an element of realism and makes it necessary for more experienced players to exercise , and it is a good thing that it does not look like"the exact same thing "
The downside is that it complicates the actions for less experienced players and raises the learning curve.
It's true that with regard to the gameplay you will find frustrating moments that have not yet been ironed out, such as a 2.16 player near the basket occasionally opting in his own risk to leap back to create an acrobatic shot that we have never taken. Requested rather than popping up the hoop like it's supposed to, but all these are scenarios that we do not encounter often. In general, the game close to the basket is exactly what can be regarded as a pending topic for the toughest (like me, of course). Besides this addition to the shooting mechanisms, new motions also have been added both with and without the ball. We'll find them very essential since the defense applied from the artificial intelligence of the Buy NBA 2K MT Coins game has also put the batteries from 1 generation to the next and it will be much more challenging to find clear shots if we do not take care of the art of blocking or hunting for distances.