The OSRS team also has a severe lack of eyesight

  • The over-promise and RuneScape gold under-deliver because it gets people to get the premier club each year, and as soon as they have their cash from that it is like they no longer give a fuck about the real updates. Jagex has the skilling contract framework laid out a long little while ago. For example, PoF contracts were inserted on the fly. It was only a ninja upgrade that required a couple of days. In case Jagex wants, they could add contracts to each of the additional skills on the fly in both RS3 and OSRS too. The issue is do they have better implementations than skilling contracts.

    It is funny since osrs already has wintertod and zolcano Skilling bosses which are pretty common content. I would argue that the OSRS team also has a severe lack of eyesight. Why is it that we need combat bosses for non combat skills? What is wrong with bunch miniature games? IMO this is actually the product of employing an whole production of Devs that only knows PvM and nothing out of it. Hell, even the Mahogany Homes upgrade is just construction which employs the Slayer task based system.

    You don't utilize combat to kill Todt/Zalcano. They can damage you, that I guess is like them being in combat with you, but I'd say that is part of making it a boss. Right, and I am saying why do we want that for non combat abilities? Why does everything need to have a boss? Big game hunter is a great example of what a skilling boss might be in my opinion.

    Because a game with 28 skills must also have tough and fulfilling end game material for gamers that aren't into PvM. Why do you think that it's a bad thing for another 2/3 of the game to have endgame articles? Completely agree. I love PvM and am a PvM'er at heart and even I'm saying enough is enough. In addition, I delight in skilling and would love some type miniature games or even non combat actions that I can also do that are not focused around attacking something or using the slayer task system. The sport is not well rounded at all and I'm not even certain the mods know how to create anything without the term"boss" inside at this point.

    Neither are a bastion of game layout, only really worth . It is more fun than conventional skill training and adequate gp together with the trade-off of becoming somewhat bad EHP. Zalcano isn't really good xp or fun. It is just really good gp. Boss battle is the exact same every single time. Nearly every single boss fight is exactly the exact same every single moment. Interesting is an opinion. And the exp is really bad for rs3 gold mining. BGH is the closest thing we now must skilling bossing.