I got a BSOD a couple days into PSO2NA drama

  • Though I am glad I can find any Phantasy Star Online 2 Meseta overlay on now since it's on Steam officially, that way I could actually use the control, was not really quite doable on the MS Shop variation. Talking of admin however it constantly asks for that before starting the match, did on the MS Shop version too, they really need to fix that, I think that's another GameGuard left too unfortunately.

    But yeah GameGuard wants to go. It's proven time and time again in the previous decade and a half it has been around, it does not keep cheaters out, it doesn't keep RMT robots outside, it breaks performance on real players' customer end, in addition, it creates instabilities. For example, I can not use the alt-tab function from Steam input jump from this game together with the mat because GG blocks it. You also can't use push to talk buttons together with external apps like Discord for this. As for instabilities, I got a BSOD a couple days into PSO2NA drama and was gritting my teethhadn't seen that BSOD type earlier, looked up it, and it had been, naturally, something that was plaguing PSO players in Japan for decades, and also gameguard connected, on the plus side at least my PC wasn't broken, lol.

    And of course it permits mods through, Do not get me wrong, the PSO2 English patch the community did for the JP version for years is an wonderful bit of work and I am proud of these. Nonetheless, it sounds somewhat shaky when your cheat protection permits a client moddded with an unofficial patch like this in eh? ;-RRB- Obviously I wouldn't support Sega actively blocking that previously, but it goes to show exactly how ineffective and a nuisance for real players it is.

    No, UWP games cannot be launched via Steam correctly to my comprehension. There is some software such as GLoSC who have workarounds, but one didn't work for me. However, UWP apps generally just recognize Xinput gamepads. The Dreamcast and GameCube USB adapters floating out there comprehend as DirectInput, the older API (and dismissed by UWP).

    I really wish someone would work out ways to acquire a second stick on that controller. It was the best feeling control I have ever had. Literally the only negative is it's console is dead and so is the control scheme. I meanI guess that is a fairly big downside. The L/Rs are not satisfying to media like on the dreamcast control, and the buttons are somewhat nearer to cheap PSO2 Meseta what the Switch pro has (clicky, with no glassy feel)