We've recently posted Mike Lowe's All Madden sliders, as well Matt10 is another well-known slider creator on OS who usually changes and adds new Mut 25 coins gamesliders through the year. Another thing to consider in trying out sliders is to determine whether you like the creator of the slider. I'm sure Mike Lowe and myself have similar views about wanting to test playing with broadcast cameras, or other cams. So I am drawn to his style.
Matt10 has released new sliders after the most recent title update. I'll let him talk about what he thinks regarding Madden this year, before getting in depth about what's been changed since version 4.0.
Like a lot of slider enthusiasts, I'm of an old school nature in trying to bridge the gap of Esports base gameplay to more simulation/realistic. Every year, it gets more challenging, and every year, it requires more effort to achieve a suitable equilibrium. That's why I was pleasantly surprised by this year's edition of Madden. It's been the most accurate to what I'm looking for in football games. I would say it's Madden 25.5 because even Madden 25 was fairly close, but was lacking the essential elements, like quarterbacks who are much more interactive in their pocket, and more realistic deflections of passes.
Like always, I'm focussed on animations. I've stated it before, and I've said it again however, animations are the evidence of the logic. Madden's animations are among the finest however, when they're bad...it's very bad. The aim is to ensure that the correct animations flow out of the context library. For instance, if one corner is not moving in the right direction in a slant direction I don't wish to see him changing to play the sequence; I'd prefer to observe a dive-like animation that attempts an escape deflection. If the warping does occur in the future, I'd like to find out the cause and what can be done to make it removed to prevent it from happening again. occur again.
Thus I go through the procedure of making sure that my games have the correct animations running. This means that testing takes longer since I must play the same scenario multiple times and in different contexts like fatigue of the players, player ratings and match-ups, etc. The good news is cheap mut coins does a pretty decent job, even though it is still primarily two-man animations. Considering how we're currently playing video games, you'd expect physics-based gang-tackling to already be in the game. In general it plays very great as a starting point and I'll discuss my adjustments or absence of them in the game's descriptions.