Inside the book Blood, Sweat, and Pixels, the chapter on the disaster of Diablo 3's release tells the tale of how a Blizzard developer played the game for literally hundreds of hours before they found one famous loot. When that bright orange light finally appeared out of the shadow of an opponent Diablo IV Gold, he walked towards the item only to find that his character class couldn't even get it. The loot system was so inherently broken that the pressure being a slave to the system for many hours, and then the satisfaction of having something of value, was not possible.
The issue was later fixed to the point that you could only find certain tiers of loot which would fit your specific class, and also the rate at which famous items would be dropped raised. Also, even though the legendary items you got did not cause any problems but you did occasionally get a small hit of dopamine, which kept your hands on the rope.
If Diablo 4 gets that right and offers a similar loot system as Loot2.0 and Loot2.0 in Diablo 3, then we're already worried about just the amount of time we'll get to be spending playing. Diablo 3's failure is the most beneficial chance that has ever happened to the franchise on a go-forward basis. If you mix this and an Immortal controversy, it's like Blizzard has a pretty straightforward list of potential potholes to avoid for it to stay in the good books of it's customers who are the best of its.
The Diablo community is vocal about what it doesn't like and has been all through the development of Diablo 3, so we're hoping Blizzard will take these concerns into consideration for those who were able to play huge portions of the game in the days prior to its release. Although we'd bet Blizzard doesn't like the massive leaks of footage which appears to come on the heels of one of these private tests cheap Diablo 4 Gold.