There's a player who proposes changing the Momentum and Revolution Abilities into battle modes. Since these skills don't fundamentally function like the other ones, and ought to be in a different section. What do you believe?
A simple frame of combat modes
They not only change your damage outputs but also fundamentally change how the battle is used. Something has such a widespread effect on how the gameplay ought to be separated from shared battle skills.
Therefore, the suggestion is to alter the Momentum and Revolution Abilities into battle modes. And there will be three modes: Momentum, Revolution, and absolutely free mode. You would only be able to change Modes out of combat.
The only change to momentum now is that Principles and Thresholds would be disabled instead of them yanking you out of that mode when they're activated.
The function of combat modes
First of all, even though it is merely a semantical difference, it will go a long way towards assisting gamers unfamiliar with EoC to conceptualize exactly what's happening and easily toggle between these. Meanwhile, having these options buried in menus as abilities makes things needlessly complicated and hard to understand.
The query of combat modes
1. All you seem to be contending for is a semantic difference should they work in the same way. If they're still skills, it seems to be a moot shift that will only be more difficult to locate and use.
2. They're abilities that affect your ability to use other skills, and influence your damage output. All skills do this to a lesser or greater extent: stun abilities, for an instance, prevent you from using a few other stuns. Mechanically they are extremely similar: the differentiation is if they're used. Jagex already highlights them and doesn't have to do more than that.
Well, I would need to say this is actually a wonderful idea. Just because it is only semantic doesn't mean it's not important. They're not abilities including the rest of them. And we only hope there will be more pleasure in the game!
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